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Node that creates a group of objects and describes how they are selected.
| Name | NodeObjectGroup |
| Type | class |
| Header File | /Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeObjectGroup.h |
| Include Path | #include "MuT/NodeObjectGroup.h" |
Syntax
class NodeObjectGroup : public mu::NodeObject
Inheritance Hierarchy
- CSharedMix → Node → NodeObject → NodeObjectGroup
- RefCounted → Node → NodeObject → NodeObjectGroup
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~NodeObjectGroup() |
Forbidden. Manage with the Ptr<> template. | MuT/NodeObjectGroup.h |
Enums
Public
| Name | Remarks |
|---|---|
| EChildSelection | Typed of child selection. |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticType | FNodeType | MuT/NodeObjectGroup.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Children | TArray< Ptr< NodeObject > > | MuT/NodeObjectGroup.h | ||
| DefaultValue | int32 | Default value for CS_ONE_OR_NONE or CS_ALWAYS_ONE groups the value is the index of the child option in the group -1 is the value for the None option. | MuT/NodeObjectGroup.h | |
| Name | FString | MuT/NodeObjectGroup.h | ||
| Type | EChildSelection | MuT/NodeObjectGroup.h | ||
| Uid | FString | MuT/NodeObjectGroup.h |
Functions
Public
Overridden from NodeObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FString & GetName() |
Get the name of the object. | MuT/NodeObjectGroup.h | |
virtual const FString & GetUid() |
Get the uid of the object. | MuT/NodeObjectGroup.h | |
virtual void SetName
(
const FString& |
Set the name of the object. | MuT/NodeObjectGroup.h | |
virtual void SetUid
(
const FString& |
Set the uid of the object. | MuT/NodeObjectGroup.h |
Overridden from Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FNodeType * GetType() |
Node type hierarchy data. | MuT/NodeObjectGroup.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FNodeType * GetStaticType() |
MuT/NodeObjectGroup.h |