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Base class for any node that outputs an object.
| Name | NodeObject |
| Type | class |
| Header File | /Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeObject.h |
| Include Path | #include "MuT/NodeObject.h" |
Syntax
class NodeObject : public mu::Node
Inheritance Hierarchy
- CSharedMix → Node → NodeObject
- RefCounted → Node → NodeObject
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~NodeObject() |
Forbidden. Manage with the Ptr<> template. | MuT/NodeObject.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticType | FNodeType | MuT/NodeObject.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FString & GetName() |
Get the name of the object. | MuT/NodeObject.h | |
const FString & GetUid() |
Get the uid of the object. | MuT/NodeObject.h | |
void SetName
(
const FString& |
Set the name of the object. | MuT/NodeObject.h | |
void SetUid
(
const FString& |
Set the uid of the object. | MuT/NodeObject.h |
Overridden from Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FNodeType * GetType() |
Node type hierarchy data. | MuT/NodeObject.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FNodeType * GetStaticType() |
MuT/NodeObject.h |