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This node can change the buffer formats of a mesh vertices, indices and faces.
| Name | NodeMeshFormat |
| Type | class |
| Header File | /Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeMeshFormat.h |
| Include Path | #include "MuT/NodeMeshFormat.h" |
Syntax
class NodeMeshFormat : public mu::NodeMesh
Inheritance Hierarchy
- CSharedMix → Node → NodeMesh → NodeMeshFormat
- RefCounted → Node → NodeMesh → NodeMeshFormat
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~NodeMeshFormat() |
Forbidden. Manage with the Ptr<> template. | MuT/NodeMeshFormat.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticType | FNodeType | MuT/NodeMeshFormat.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOptimizeBuffers | bool | MuT/NodeMeshFormat.h | ||
| IndexBuffers | FMeshBufferSet | MuT/NodeMeshFormat.h | ||
| Source | Ptr< NodeMesh > | Source mesh to transform. | MuT/NodeMeshFormat.h | |
| VertexBuffers | FMeshBufferSet | New mesh format.The buffers in the sets have no elements, but they define the formats. | MuT/NodeMeshFormat.h |
Functions
Public
Overridden from Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FNodeType * GetType() |
Node type hierarchy data. | MuT/NodeMeshFormat.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FNodeType * GetStaticType() |
MuT/NodeMeshFormat.h |