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Data for a layout block before it is compiled.
| Name | FSourceLayoutBlock |
| Type | struct |
| Header File | /Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeLayout.h |
| Include Path | #include "MuT/NodeLayout.h" |
Syntax
struct FSourceLayoutBlock
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bReduceBothAxes | uint32 | Value to control the method to reduce the block. | MuT/NodeLayout.h | |
| bReduceByTwo | uint32 | Value to control if a block has to be reduced by two in an unitary reduction strategy. | MuT/NodeLayout.h | |
| Mask | TSharedPtr< FImage > | Optional mask image that selects the vertices to include in the block. | MuT/NodeLayout.h | |
| Min | FIntVector2 | MuT/NodeLayout.h | ||
| Priority | int32 | Priority value to control the shrink texture layout strategy. | MuT/NodeLayout.h | |
| Size | FIntVector2 | MuT/NodeLayout.h |