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This node applies a layer blending effect on a base image using a mask and a colour.
| Name | NodeImageLayerColour |
| Type | class |
| Header File | /Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeImageLayerColour.h |
| Include Path | #include "MuT/NodeImageLayerColour.h" |
Syntax
class NodeImageLayerColour : public mu::NodeImage
Inheritance Hierarchy
- CSharedMix → Node → NodeImage → NodeImageLayerColour
- RefCounted → Node → NodeImage → NodeImageLayerColour
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~NodeImageLayerColour() |
Forbidden. Manage with the Ptr<> template. | MuT/NodeImageLayerColour.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticType | FNodeType | MuT/NodeImageLayerColour.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Base | Ptr< NodeImage > | MuT/NodeImageLayerColour.h | ||
| Colour | Ptr< NodeColour > | MuT/NodeImageLayerColour.h | ||
| Mask | Ptr< NodeImage > | MuT/NodeImageLayerColour.h | ||
| Type | EBlendType | MuT/NodeImageLayerColour.h |
Functions
Public
Overridden from Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FNodeType * GetType() |
Node type hierarchy data. | MuT/NodeImageLayerColour.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FNodeType * GetStaticType() |
MuT/NodeImageLayerColour.h |