Navigation
API > API/Plugins > API/Plugins/MutableTools > API/Plugins/MutableTools/MuT
Inheritance Hierarchy
- RefCounted
- Node
- NodeMesh
- NodeMeshFormat
References
| Module | MutableTools |
| Header | /Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeMeshFormat.h |
| Include | #include "MuT/NodeMeshFormat.h" |
Syntax
class NodeMeshFormat : public mu::NodeMesh
Remarks
This node can change the buffer formats of a mesh vertices, indices and faces.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Forbidden. Manage with the Ptr<> template. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FMeshBufferSet & | Access the MeshBufferSet that defines the new format for the mesh indices. | ||
| Private * | GetPrivate () |
||
| Ptr< NodeMesh > | GetSource () |
Mesh to be reformatted. | |
| const FNodeType * | |||
| FMeshBufferSet & | Access the MeshBufferSet that defines the new format for the mesh vertices.These buffers don't really contain any data (they have 0 elements) but they define the structure. | ||
| void | SetOptimizeBuffers
(
bool bEnable |
Optimize the buffers is possible. | |
| void |
Overridden from Node
Classes
| Type | Name | Description | |
|---|---|---|---|
| Private |