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API > API/Plugins > API/Plugins/MusicEnvironment > API/Plugins/MusicEnvironment/FFrameBasedTempoPoint
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NOTE: This structure treats BPM/Tempo exactly like Midi does to avoid any floating point precision problems and differences between Midi code and this code. | FrameBasedMusicMap.h | ||
FFrameBasedTempoPoint
(
float InBpm, |
FrameBasedMusicMap.h |
FFrameBasedTempoPoint()
Description
NOTE: This structure treats BPM/Tempo exactly like Midi does to avoid any floating point precision problems and differences between Midi code and this code. It is for that reason that Tempo is stored here a "microseconds per quarter note" (MPQ) and not a float Bpm.
| Name | FFrameBasedTempoPoint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MusicEnvironment/Source/MusicEnvironment/Public/FrameBasedMusicMap.h |
| Include Path | #include "FrameBasedMusicMap.h" |
FFrameBasedTempoPoint()
FFrameBasedTempoPoint(float, int32, float)
| Name | FFrameBasedTempoPoint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MusicEnvironment/Source/MusicEnvironment/Public/FrameBasedMusicMap.h |
| Include Path | #include "FrameBasedMusicMap.h" |
FFrameBasedTempoPoint
(
float InBpm,
int32 InTick,
float InAtMillisecond
)