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API > API/Plugins > API/Plugins/MusicEnvironment
| Name | FFrameBasedTempoPoint |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MusicEnvironment/Source/MusicEnvironment/Public/FrameBasedMusicMap.h |
| Include Path | #include "FrameBasedMusicMap.h" |
Syntax
USTRUCT ()
struct FFrameBasedTempoPoint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NOTE: This structure treats BPM/Tempo exactly like Midi does to avoid any floating point precision problems and differences between Midi code and this code. | FrameBasedMusicMap.h | ||
FFrameBasedTempoPoint
(
float InBpm, |
FrameBasedMusicMap.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MicrosecondsPerQuarterNote | int32 | FrameBasedMusicMap.h | ||
| OnMs | float | FrameBasedMusicMap.h | ||
| OnTick | int32 | FrameBasedMusicMap.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float Bpm() |
FrameBasedMusicMap.h | ||
bool IsNearlyEqual
(
const FFrameBasedTempoPoint& Other, |
FrameBasedMusicMap.h | ||
int32 MsToTick
(
float Ms |
FrameBasedMusicMap.h | ||
int32 SecondsToTick
(
double Second |
FrameBasedMusicMap.h | ||
void SetBpm
(
float InBpm |
FrameBasedMusicMap.h | ||
float TickToMs
(
int32 Tick |
FrameBasedMusicMap.h | ||
double TickToSeconds
(
int32 Tick |
FrameBasedMusicMap.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool Equals
(
const TArray< FFrameBasedTempoPoint >& A, |
FrameBasedMusicMap.h |