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API > API/Plugins > API/Plugins/MultiUserClientLibrary > API/Plugins/MultiUserClientLibrary/Replication > API/Plugins/MultiUserClientLibrary/Replication/UMultiUserReplicationSubsystem
References
| Module | MultiUserClientLibrary |
| Header | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Public/Replication/MultiUserReplicationSubsystem.h |
| Include | #include "Replication/MultiUserReplicationSubsystem.h" |
| Source | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Private/Replication/MultiUserReplicationSubsystem.cpp |
UFUNCTION (BlueprintPure, Category="Multi-user")
TArray < FSoftObjectPath > GetReplicatedObjects
(
const FGuid & ClientId
) const
Remarks
Gets the objects that are currently being replicated by the client.
There is a difference between registered and replicated objects! Objects are registered with the server first and later the client can attempt to start replicating them. GetReplicatedObjects() will always contain GetRegisteredObjects(). The objects being replicated by the client
Parameters
| Name | Description |
|---|---|
| ClientId | The client of which to get the replicated objects. |
See Also
UMultiUserSubsystem::GetLocalClientId and UMultiUserSubsystem::GetRemoteClientIds