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Unreal Engine C++ API Reference > Plugins > MultiUserClient > IMultiUserClientModule
References
Module | MultiUserClient |
Header | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClient/Public/IMultiUserClientModule.h |
Include | #include "IMultiUserClientModule.h" |
TOptional< FProcHandle > LaunchConcertServer
&40;
TOptional< FServerLaunchOverrides > LaunchOverrides
&41;
Remarks
Launches a server (if none are running) on the local machine. On success, the server is launched and its FProcHandle is returned. On failure, an asynchronous notification (banner) is displayed to the user.