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API > API/Plugins > API/Plugins/MultiServerReplication > API/Plugins/MultiServerReplication/UMultiServerNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AMultiServerBeaconClient * GetBeaconClientForRemotePeer
(
FStringView RemotePeerId |
MultiServerNode.h | ||
T * GetBeaconClientForRemotePeer
(
FStringView RemotePeerId |
MultiServerNode.h |
GetBeaconClientForRemotePeer(FStringView)
| Name | GetBeaconClientForRemotePeer |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MultiServerReplication/Source/MultiServerReplication/Public/MultiServerNode.h |
| Include Path | #include "MultiServerNode.h" |
| Source | /Engine/Plugins/Runtime/MultiServerReplication/Source/MultiServerReplication/Private/MultiServerNode.cpp |
AMultiServerBeaconClient * GetBeaconClientForRemotePeer
(
FStringView RemotePeerId
)
GetBeaconClientForRemotePeer(FStringView)
| Name | GetBeaconClientForRemotePeer |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MultiServerReplication/Source/MultiServerReplication/Public/MultiServerNode.h |
| Include Path | #include "MultiServerNode.h" |
template<class T>
T * GetBeaconClientForRemotePeer
(
FStringView RemotePeerId
)