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API > API/Plugins > API/Plugins/MultiServerReplication > API/Plugins/MultiServerReplication/FGameServerConnectionState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| We are only valid with a URL, but a default constructor is needed for serialization. | MultiServerProxy.h | ||
FGameServerConnectionState
(
const FURL& InGameServerURL |
MultiServerProxy.h |
FGameServerConnectionState()
Description
We are only valid with a URL, but a default constructor is needed for serialization.
| Name | FGameServerConnectionState |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MultiServerReplication/Source/MultiServerReplication/Public/MultiServerProxy.h |
| Include Path | #include "MultiServerProxy.h" |
FGameServerConnectionState()
FGameServerConnectionState(const FURL &)
| Name | FGameServerConnectionState |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MultiServerReplication/Source/MultiServerReplication/Public/MultiServerProxy.h |
| Include Path | #include "MultiServerProxy.h" |
FGameServerConnectionState
(
const FURL & InGameServerURL
)