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API > API/Plugins > API/Plugins/MovieSceneAnimMixer
Structure used for animation tracks to communicate to the mixer how they would like root motion handled if at all.
| Name | FMovieSceneRootMotionSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MovieSceneAnimMixer/Source/MovieSceneAnimMixer/Public/Systems/MovieSceneRootMotionSystem.h |
| Include Path | #include "Systems/MovieSceneRootMotionSystem.h" |
Syntax
struct FMovieSceneRootMotionSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBlendFirstChildOfRoot | uint8 | If true we use the ChildBoneIndex otherwise we use the root | Systems/MovieSceneRootMotionSystem.h | |
| bHasRootMotionOverride | uint8 | Systems/MovieSceneRootMotionSystem.h | ||
| ChildBoneIndex | int32 | Systems/MovieSceneRootMotionSystem.h | ||
| LegacySwapRootBone | ESwapRootBone | Systems/MovieSceneRootMotionSystem.h | ||
| RootLocation | FVector | Systems/MovieSceneRootMotionSystem.h | ||
| RootMotionSpace | EMovieSceneRootMotionSpace | What space to apply root motion in. Defaults to animation space. | Systems/MovieSceneRootMotionSystem.h | |
| RootOriginLocation | FVector | Systems/MovieSceneRootMotionSystem.h | ||
| RootOverrideLocation | FVector | Systems/MovieSceneRootMotionSystem.h | ||
| RootOverrideRotation | FQuat | Systems/MovieSceneRootMotionSystem.h | ||
| RootRotation | FQuat | Systems/MovieSceneRootMotionSystem.h | ||
| TransformMode | EMovieSceneRootMotionTransformMode | Systems/MovieSceneRootMotionSystem.h |