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API > API/Plugins > API/Plugins/MovieSceneAnimMixer
| Name | FAnimNode_SequencerMixerTarget |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MovieSceneAnimMixer/Source/MovieSceneAnimMixer/Public/AnimNode_SequencerMixerTarget.h |
| Include Path | #include "AnimNode_SequencerMixerTarget.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_SequencerMixerTarget : public FAnimNode_Base
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_SequencerMixerTarget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_SequencerMixerTarget() |
AnimNode_SequencerMixerTarget.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DefaultTargetName | const FName | AnimNode_SequencerMixerTarget.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourcePose | FPoseLink | The source input. This is passed through if there is no animation received from the level sequence, otherwise it's blended in. | AnimNode_SequencerMixerTarget.h |
|
| TargetName | FName | The target name for the level sequence to match with when applying its animation. | AnimNode_SequencerMixerTarget.h |
|
Functions
Public
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
AnimNode_SequencerMixerTarget.h | ||
virtual void Evaluate_AnyThread
(
FPoseContext& Output |
AnimNode_SequencerMixerTarget.h | ||
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
AnimNode_SequencerMixerTarget.h | ||
virtual void Update_AnyThread
(
const FAnimationUpdateContext& Context |
AnimNode_SequencerMixerTarget.h |