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API > API/Plugins > API/Plugins/MovieRenderPipelineSettings > API/Plugins/MovieRenderPipelineSettings/UMoviePipelineConsoleVariableSet-
- UMoviePipelineSetting::GetPriority()
- UMoviePipelineConsoleVariableSetting::GetPriority()
References
| Module | MovieRenderPipelineSettings |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineSettings/Public/MoviePipelineConsoleVariableSetting.h |
| Include | #include "MoviePipelineConsoleVariableSetting.h" |
virtual int32 GetPriority&40;&41; const
Remarks
This needs to be higher priority than the Game Override setting so that the values the user specifies for cvars here are the ones actually applied during renders otherwise the Scalability Settings of the Game Override setting can change values away from what the user expects.