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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineRenderPasses
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMoviePipelineSetting
- UMoviePipelineOutputBase
- UMoviePipelineWaveOutput
References
Module | MovieRenderPipelineRenderPasses |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineWaveOutput.h |
Include | #include "MoviePipelineWaveOutput.h" |
Syntax
UCLASS&40;BlueprintType&41;
class UMoviePipelineWaveOutput : public UMoviePipelineOutputBase
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
Type | Name | Description | |
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FString | FileNameFormatOverride | File name format string override. |
Constructors
No constructors are accessible with public or protected access.
Overridden from UMoviePipelineOutputBase
Type | Name | Description | |
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void | ||
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bool | ||
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void | OnShotFinishedImpl
(
const UMoviePipelineExecutorShot* InShot, |
Overridden from UMoviePipelineSetting
Type | Name | Description | |
---|---|---|---|
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void | Modify the Unreal URL and Command Line Arguments when preparing the setting to be run in a new process. | |
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FText | Warning: This gets called on the CDO of the object | |
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void | Attempt to validate the configuration the user has chosen for this setting. |