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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses > API/Plugins/MovieRenderPipelineRenderPasses/UMoviePipelineWaveOutput
- UMoviePipelineSetting::BuildNewProcessCommandLineArgsImpl()
- UMoviePipelineWaveOutput::BuildNewProcessCommandLineArgsImpl()
References
Module | MovieRenderPipelineRenderPasses |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineWaveOutput.h |
Include | #include "MoviePipelineWaveOutput.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Private/MoviePipelineWaveOutput.cpp |
virtual void BuildNewProcessCommandLineArgsImpl
&40;
TArray< FString > & InOutUnrealURLParams,
TArray< FString > & InOutCommandLineArgs,
TArray< FString > & InOutDeviceProfileCvars,
TArray< FString > & InOutExecCmds
&41; const
Remarks
Modify the Unreal URL and Command Line Arguments when preparing the setting to be run in a new process.