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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses
| Name | UMoviePipelineImageSequenceOutput_EXR |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineEXROutput.h |
| Include Path | #include "MoviePipelineEXROutput.h" |
Syntax
UCLASS (MinimalAPI)
class UMoviePipelineImageSequenceOutput_EXR : public UMoviePipelineImageSequenceOutputBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMoviePipelineSetting → UMoviePipelineOutputBase → UMoviePipelineImageSequenceOutputBase → UMoviePipelineImageSequenceOutput_EXR
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMoviePipelineImageSequenceOutput_EXR() |
MoviePipelineEXROutput.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMultilayer | bool | Should we write all render passes to the same exr file? Not all software supports multi-layer exr files. | MoviePipelineEXROutput.h |
|
| bMultipart | bool | Indicates whether the exr file should be written as a multi-part exr file, which supports having different image types and resolutions for each layer Multi-part exr files are a feature of EXR 2.0 and may not be supported by all software. | MoviePipelineEXROutput.h |
|
| Compression | EEXRCompressionFormat | Which compression method should the resulting EXR file be compressed with | MoviePipelineEXROutput.h |
|
Functions
Public
Overridden from UMoviePipelineImageSequenceOutputBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsAlphaAllowed() |
MoviePipelineEXROutput.h |
Overridden from UMoviePipelineOutputBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldCropOverscanImpl() |
MoviePipelineEXROutput.h |
Overridden from UMoviePipelineSetting
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetDisplayText() |
MoviePipelineEXROutput.h | ||
virtual void UpdateTelemetry
(
FMoviePipelineShotRenderTelemetry* InTelemetry |
MoviePipelineEXROutput.h |