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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineRenderPasses
References
Module | MovieRenderPipelineRenderPasses |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineDeferredPasses.h |
Include | #include "MoviePipelineDeferredPasses.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FMoviePipelinePostProcessPass
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bEnabled | Additional passes add a significant amount of render time. |
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TSoftObjectPtr< UMaterialInterface > | Material | Material should be set to Post Process domain, and Blendable Location = After Tonemapping. |