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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineRenderPasses > FMoviePipelinePostProcessPass
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Settings"&41;
TSoftObjectPtr< UMaterialInterface > Material
Remarks
Material should be set to Post Process domain, and Blendable Location = After Tonemapping. This will need bDisableMultisampleEffects enabled for pixels to line up(ie : no DoF, MotionBlur, TAA)