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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses > API/Plugins/MovieRenderPipelineRenderPasses/FMoviePipelinePostProcessPass
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Settings",
DisplayName="Use High Precision (32-bit) Output")
bool bHighPrecisionOutput
Remarks
Request output to be 32-bit, usually for data exports. Note that scene color precision is still defined by r.SceneColorFormat.