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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses > API/Plugins/MovieRenderPipelineRenderPasses/FMoviePipelinePostProcessPass
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Settings")
FString Name
Remarks
An optional name which which will identify this material in the file name. For MRQ, the material name will be included in the {render_pass} token. For Movie Render Graph, the material name will be used in {renderer_sub_name}. If a name is not specified here, the full name of the material will be used in these tokens instead.