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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses > API/Plugins/MovieRenderPipelineRenderPasses/FAccumulatorPool
| Name | FAccumulatorInstance |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineImagePassBase.h |
| Include Path | #include "MoviePipelineImagePassBase.h" |
Syntax
struct FAccumulatorInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAccumulatorInstance
(
TSharedPtr< MoviePipeline::IMoviePipelineOverlappedAccumulator, ESPMode::ThreadSafe > InAccumulator |
MoviePipelineImagePassBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Accumulator | TSharedPtr< MoviePipeline::IMoviePipelineOverlappedAccumulator, ESPMode::ThreadSafe > | MoviePipelineImagePassBase.h | ||
| ActiveFrameNumber | int32 | MoviePipelineImagePassBase.h | ||
| ActivePassIdentifier | FMoviePipelinePassIdentifier | MoviePipelineImagePassBase.h | ||
| bIsActive | FThreadSafeBool | MoviePipelineImagePassBase.h | ||
| TaskPrereq | FGraphEventRef | MoviePipelineImagePassBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsActive() |
MoviePipelineImagePassBase.h | ||
void SetIsActive
(
const bool bInIsActive |
MoviePipelineImagePassBase.h |