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API > API/Plugins > API/Plugins/MovieRenderPipelineEditor > API/Plugins/MovieRenderPipelineEditor/UMoviePipelineQueueSubsystem
References
| Module | MovieRenderPipelineEditor |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineQueueSubsystem.h |
| Include | #include "MoviePipelineQueueSubsystem.h" |
UFUNCTION (BlueprintPure, Category="Movie Render Pipeline")
UMoviePipelineExecutorBase * GetActiveExecutor() const
Remarks
Returns the active executor (if there is one). This can be used to subscribe to events on an already in-progress render. May be null.