Navigation
Filters
Classes
| Type | Name | Description | |
|---|---|---|---|
| FOnMoviePipelineIndividualJobFinished | |||
| FOnMoviePipelineIndividualJobStarted | |||
| IMovieRenderPipelineEditorModule | Public module interface for the Movie Render Pipeline module | ||
| UMoviePipelineEditorBlueprintLibrary | |||
| UMoviePipelineNewProcessExecutor | Copyright Epic Games, Inc. All Rights Reserved. | ||
| UMoviePipelinePIEExecutor | This is the implementation responsible for executing the rendering of multiple movie pipelines in the currently running Editor process. | ||
| UMoviePipelinePrimaryConfigFactory | Forward Declare. | ||
| UMoviePipelineQueueSubsystem | |||
| UMoviePipelineShotConfigFactory | Forward Declare. | ||
| UMovieRenderPipelineProjectSettings | Universal Movie Render Pipeline settings that apply to the whole project. |
Typedefs
| Name | Description |
|---|---|
| FOnMoviePipelineIndividualJobFinishedNative | These are deprecated, see OnIndividualShotWorkFinishedDelegate which contains both the job and the data actually rendered. |
| FOnMoviePipelineIndividualJobStartedNative | These are called right before UMoviePipeline::Initialize(). They only contain the job because no work has been done yet. |
| FOnMoviePipelineQueueLoaded | Copyright Epic Games, Inc. All Rights Reserved. |
| UMoviePipelineMasterConfigFactory | For backwards compatibility 5.2 |