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API > API/Plugins > API/Plugins/MovieRenderPipelineEditor
This is the implementation responsible for executing the rendering of multiple movie pipelines on the local machine in an external process. This simply handles launching and managing the external processes and acts as a proxy to them where possible. This internally uses the UMoviePipelineInProcessExecutor on the launched instances.
| Name | UMoviePipelineNewProcessExecutor |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineNewProcessExecutor.h |
| Include Path | #include "MoviePipelineNewProcessExecutor.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable)
class UMoviePipelineNewProcessExecutor : public UMoviePipelineExecutorBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMoviePipelineExecutorBase → UMoviePipelineNewProcessExecutor
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CheckForProcessFinished() |
MoviePipelineNewProcessExecutor.h |