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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipelineVideoOutputBase
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineVideoOutputBase.h |
Include | #include "MoviePipelineVideoOutputBase.h" |
virtual TUniquePtr< MovieRenderPipeline::IVideoCodecWriter > Initialize_GameThread
&40;
const FString & InFileName,
FIntPoint InResolution,
EImagePixelType InPixelType,
ERGBFormat InPixelFormat,
uint8 InBitDepth,
uint8 InNumChannels
&41;