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API > API/Plugins > API/Plugins/MovieRenderPipelineCore
A base class for all Movie Render Pipeline settings which can be implemented in Blueprints. This features a slightly different API than the regular UMoviePipelineSetting to make the Blueprint integration nicer without breaking the C++ API backwards compatibility.
| Name | UMoviePipelineSetting_BlueprintBase |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineSettingBlueprintBase.h |
| Include Path | #include "MoviePipelineSettingBlueprintBase.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, Abstract)
class UMoviePipelineSetting_BlueprintBase : public UMoviePipelineSetting
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMoviePipelineSetting → UMoviePipelineSetting_BlueprintBase
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMoviePipelineSetting_BlueprintBase() |
MoviePipelineSettingBlueprintBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnEngineTickBeginFrame() |
Tick. | MoviePipelineSettingBlueprintBase.h |
|
FText ReceiveGetFooterText
(
UMoviePipelineExecutorJob* InJob |
MoviePipelineSettingBlueprintBase.h |
|
|
FMoviePipelineFormatArgs ReceiveGetFormatArguments
(
FMoviePipelineFormatArgs& InOutFormatArgs |
MoviePipelineSettingBlueprintBase.h |
|
|
FMoviePipelineFormatArgs ReceiveGetFormatArguments_Implementation
(
FMoviePipelineFormatArgs& InOutFormatArgs |
Native Implementation so that if a blueprint class doesn't override this function we still pass on the previous arguments to the rest of the chain. | MoviePipelineSettingBlueprintBase.h | |
void ReceiveSetupForPipelineImpl
(
UMoviePipeline* InPipeline |
MoviePipelineSettingBlueprintBase.h |
|
|
void ReceiveTeardownForPipelineImpl
(
UMoviePipeline* InPipeline |
MoviePipelineSettingBlueprintBase.h |
|
Overridden from UMoviePipelineSetting
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBeDisabled() |
Can this setting be disabled? UI only. | MoviePipelineSettingBlueprintBase.h | |
virtual FText GetCategoryText() |
Warning: This gets called on the CDO of the object | MoviePipelineSettingBlueprintBase.h | |
virtual FText GetFooterText
(
UMoviePipelineExecutorJob* InJob |
UI Footer Text. | MoviePipelineSettingBlueprintBase.h | |
virtual void GetFormatArguments
(
FMoviePipelineFormatArgs& InOutFormatArgs |
Format Arguments & EXR Metadata. | MoviePipelineSettingBlueprintBase.h | |
virtual bool IsValidOnPrimary() |
Can this configuration setting be added to the primary configuration? If not, it will throw an error when trying to add it to the primary configuration. | MoviePipelineSettingBlueprintBase.h | |
virtual bool IsValidOnShots() |
Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config. | MoviePipelineSettingBlueprintBase.h | |
virtual void SetupForPipelineImpl
(
UMoviePipeline* InPipeline |
Setup. | MoviePipelineSettingBlueprintBase.h | |
virtual void TeardownForPipelineImpl
(
UMoviePipeline* InPipeline |
Teardown. | MoviePipelineSettingBlueprintBase.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
MoviePipelineSettingBlueprintBase.h |