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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipelineQueueEngineSubsystem
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueueEngineSubsystem.h |
Include | #include "MoviePipelineQueueEngineSubsystem.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineQueueEngineSubsystem.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Movie Render Pipeline&124;Rendering"&41;
void RenderQueueWithExecutorInstance
&40;
UMoviePipelineExecutorBase &42; InExecutor
&41;
Remarks
Starts processing the current queue with the supplied executor. This starts an async process which may or may not run in a separate process (or on separate machines), determined by the executor implementation. The executor should report progress for jobs depending on the implementation.
Parameters
Name | Description |
---|---|
InExecutor | Instance of a subclass of UMoviePipelineExecutorBase. |