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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineQueueEngineSubsyst-
Description
Convenience function for rendering the specified job. Calling this will render the specified job (if it was allocated using AllocateJob) and then it will reset the queue once finished. If you need to render multiple jobs (in a queue) then you need to either implement the queue behavior yourself, or use GetQueue()->AllocateJob(...) instead and use the non-convenience functions.
Calling this function will clear the queue (after completion).
Using this function while IsRendering() returns true will result in an exception being thrown and no attempt being made to render the job.
| Name | RenderJob |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueueEngineSubsystem.h |
| Include Path | #include "MoviePipelineQueueEngineSubsystem.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineQueueEngineSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Movie Render Pipeline|Rendering")
void RenderJob
(
UMoviePipelineExecutorJob * InJob
)