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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineQueue
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
| Include | #include "MoviePipelineQueue.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineQueue.cpp |
UFUNCTION&40;BlueprintCallable, Meta&61;&40;DeterminesOutputType&61;"InClass"&41;,
Category&61;"Movie Render Pipeline&124;Queue",
Meta&61;&40;InJobType&61;"&47;Script&47;MovieRenderPipelineCore.MoviePipelineExecutorJob"&41;&41;
UMoviePipelineExecutorJob &42; AllocateNewJob
&40;
TSubclassOf< UMoviePipelineExecutorJob > InJobType
&41;
Remarks
Allocates a new Job in this Queue. The Queue owns the jobs for memory management purposes, and this will handle that for you. The created Executor job instance.
Parameters
| Name | Description |
|---|---|
| InJobType | Specify the specific Job type that should be created. Custom Executors can use custom Job types to allow the user to provide more information. |