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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipelineHighResSetting
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite,
Meta&61;&40;UIMin&61;"0", ClampMin&61;"0", UIMax&61;"0.5", ClampMax&61;"1"&41;, Category&61;"Render Settings"&41;
float OverlapRatio
Remarks
How much should each tile overlap each other (0-0.5). Decreasing the overlap will result in smaller individual tiles (which means faster renders) but increases the likelyhood of edge-of-screen artifacts showing up which will become visible in the final image as a "grid" of repeated problem areas.