Navigation
Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipelineGameOverrideSetting
- UMoviePipelineSetting::BuildNewProcessCommandLineArgsImpl()
- UMoviePipelineGameOverrideSetting::BuildNewProcessCommandLineArgsImpl()
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineGameOverrideSetting.h |
Include | #include "MoviePipelineGameOverrideSetting.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineGameOverrideSetting.cpp |
virtual void BuildNewProcessCommandLineArgsImpl
&40;
TArray< FString > & InOutUnrealURLParams,
TArray< FString > & InOutCommandLineArgs,
TArray< FString > & InOutDeviceProfileCvars,
TArray< FString > & InOutExecCmds
&41; const
Remarks
Modify the Unreal URL and Command Line Arguments when preparing the setting to be run in a new process.