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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipelineExecutorShot
Syntax
UPROPERTY&40;BlueprintReadWrite, EditAnywhere, Category&61;"Movie Render Pipeline"&41;
TArray< FMoviePipelineSidecarCamera > SidecarCameras
Remarks
List of cameras to render for this shot. Only used if the setting flag is set in the Camera setting.