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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipelineExecutorShot
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
Include | #include "MoviePipelineQueue.h" |
UFUNCTION&40;BlueprintCallable, BlueprintNativeEvent, Category&61;"Movie Render Pipeline"&41;
void SetStatusProgress
&40;
const float InProgress
&41;
Remarks
Set the progress of this shot to the given value. If a positive value is provided the UI will show the progress bar, while a negative value will make the UI show the status message instead. Progress and Status Message are cosmetic and dependent on the executor to update. Similar to the UMoviePipelineExecutor::SetStatusProgress function, but at a per-job level basis instead.
For C++ implementations override `virtual void SetStatusProgress_Implementation() override_ For Python/BP implementations override .ufunction(override=True) def set_status_progress(self, inStatus):
Parameters
Name | Description |
---|---|
InProgress | The progress (0-1 range) the executor should have. |