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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipelineExecutorShot
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
Include | #include "MoviePipelineQueue.h" |
UFUNCTION&40;BlueprintCallable, BlueprintNativeEvent, Category&61;"Movie Render Pipeline"&41;
void SetStatusMessage
&40;
const FString & InStatus
&41;
Remarks
Set the status of this shot to the given value. This will be shown on the UI if progress is set to a value less than zero. If progress is > 0 then the progress bar will be shown on the UI instead. Progress and Status Message are cosmetic.
For C++ implementations override `virtual void SetStatusMessage_Implementation() override_ For Python/BP implementations override .ufunction(override=True) def set_status_message(self, inStatus):
Parameters
Name | Description |
---|---|
InStatus | The status message you wish the executor to have. |