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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipelineExecutorShot
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
Include | #include "MoviePipelineQueue.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineQueue.cpp |
UFUNCTION&40;BlueprintCallable, Meta&61;&40;DeterminesOutputType&61;"InConfigType"&41;,
Category&61;"Movie Render Pipeline",
Meta&61;&40;InConfigType&61;"&47;Script&47;MovieRenderPipelineCore.MoviePipelineShotConfig"&41;&41;
UMoviePipelineShotConfig &42; AllocateNewShotOverrideConfig
&40;
TSubclassOf< UMoviePipelineShotConfig > InConfigType
&41;