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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipelineExecutorJob
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
Include | #include "MoviePipelineQueue.h" |
UFUNCTION&40;BlueprintCallable, BlueprintNativeEvent, Category&61;"Movie Render Pipeline"&41;
void SetIsEnabled
&40;
const bool bInEnabled
&41;
Remarks
Set the job to be enabled/disabled. This is exposed to the user in the Queue UI so they can disable a job after loading a queue to skip trying to run it.
For C++ implementations override `virtual void SetIsEnabled_Implementation() override_ For Python/BP implementations override .ufunction(override=True) def set_is_enabled(self, isEnabled):
Parameters
Name | Description |
---|---|
bInEnabled | True if the job should be enabled and rendered. |