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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipelineExecutorJob
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
Include | #include "MoviePipelineQueue.h" |
UFUNCTION&40;BlueprintPure, BlueprintNativeEvent, Category&61;"Movie Render Pipeline"&41;
bool IsConsumed&40;&41; const
Remarks
Gets whether or not the job has been marked as being consumed. A consumed job is not editable in the UI and should not be submitted for rendering as it is either already finished or already in progress.
For C++ implementations override `virtual bool IsConsumed_Implementation() override_ For Python/BP implementations override .ufunction(override=True) def is_consumed(self): return ?