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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineExecutorBase
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h |
| Include | #include "MoviePipelineExecutor.h" |
UFUNCTION&40;BlueprintCallable, BlueprintNativeEvent, Category&61;"Movie Render Pipeline"&41;
void SetStatusMessage
&40;
const FString & InStatus
&41;
Remarks
Set the status of this Executor. Does nothing in default implementations, but a useful shorthand for implementations to broadcast status updates, ie: You can call SetStatusMessage as your executor changes state, and override the SetStatusMessage function to make it actually do something (such as printing to a log or updating a third party API).
For C++ implementations override `virtual bool SetStatusMessage_Implementation() override_ For Python/BP implementations override .ufunction(override=True) def set_status_message(self, inStatus):
Parameters
| Name | Description |
|---|---|
| InStatus | The status message you wish the executor to have. |