Navigation
Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipelineExecutorBase
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h |
Include | #include "MoviePipelineExecutor.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineExecutor.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Movie Render Pipeline"&41;
bool ConnectSocket
&40;
const FString & InHostName,
const int32 InPort
&41;
Remarks
Attempts to connect a socket to the specified host and port. This is a blocking call. True if the socket was succesfully connected to the given host and port.
Parameters
Name | Description |
---|---|
InHostName | The host name as to connect to such as "127.0.0.1" |
InPort | The port to attempt to connect to the host on. |