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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineDebugSettings
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Render Settings"&41;
bool bWriteAllSamples
Remarks
If true, we will write all samples that get generated to disk individually. This can be useful for debugging or if you need to accumulate render passes differently than provided.