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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMovieGraphVideoOutputNode
The parameters to Initialize_GameThread() have changed a lot using a struct as a the only parameter will make future changes easier.
| Name | FMovieGraphVideoNodeInitializationContext |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphVideoOutputNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphVideoOutputNode.h" |
Syntax
struct FMovieGraphVideoNodeInitializationContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowOCIO | bool | Graph/Nodes/MovieGraphVideoOutputNode.h | ||
| EvaluatedConfig | TObjectPtr< UMovieGraphEvaluatedConfig > | Graph/Nodes/MovieGraphVideoOutputNode.h | ||
| FileName | FString | Graph/Nodes/MovieGraphVideoOutputNode.h | ||
| PassData | const FMovieGraphPassData * | Graph/Nodes/MovieGraphVideoOutputNode.h | ||
| Pipeline | UMovieGraphPipeline * | Graph/Nodes/MovieGraphVideoOutputNode.h | ||
| Resolution | FIntPoint | Graph/Nodes/MovieGraphVideoOutputNode.h | ||
| TraversalContext | const FMovieGraphTraversalContext * | Graph/Nodes/MovieGraphVideoOutputNode.h |