| Job |
TObjectPtr< UMoviePipelineExecutorJob > |
The job in the queue this traversal context is for. Needed to fetch variable values from the job. |
Graph/MovieGraphTraversalContext.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Movie Graph"
|
| RenderDataIdentifier |
FMovieGraphRenderDataIdentifier |
The name of the render resource this state was captured for. |
Graph/MovieGraphTraversalContext.h |
- BlueprintReadWrite
- EditAnywhere
- Category="MovieGraph"
|
| RootGraph |
TObjectPtr< UMovieGraphConfig > |
The root graph to start our traversal from. |
Graph/MovieGraphTraversalContext.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Movie Graph"
|
| Shot |
TObjectPtr< UMoviePipelineExecutorShot > |
The shot in the queue this traversal context is for (if any). |
Graph/MovieGraphTraversalContext.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Movie Graph"
|
| ShotCount |
int32 |
The total number of shots being rendered for this job. |
Graph/MovieGraphTraversalContext.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Movie Graph"
|
| ShotIndex |
int32 |
Which shot (out of ShotCount) is this time step for? |
Graph/MovieGraphTraversalContext.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Movie Graph"
|
| Time |
FMovieGraphTimeStepData |
The time data(output frame, delta times, etc.) |
Graph/MovieGraphTraversalContext.h |
|