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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMovieGraphNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetResolvedValueForOutputPin
(
const FName& InPinName, |
Gets the resolved value of a named output pin (one that is returned in GetOutputPinProperties()). | Graph/MovieGraphNode.h | |
virtual bool GetResolvedValueForOutputPin
(
const FName& InPinName, |
The same functionality as the other method that returns a string. | Graph/MovieGraphNode.h |
GetResolvedValueForOutputPin(const FName &, const FMovieGraphTraversalContext *)
Description
Gets the resolved value of a named output pin (one that is returned in GetOutputPinProperties()). If the resolved value could not be determined, an empty string is returned.
| Name | GetResolvedValueForOutputPin |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphNode.h |
| Include Path | #include "Graph/MovieGraphNode.h" |
virtual FString GetResolvedValueForOutputPin
(
const FName & InPinName,
const FMovieGraphTraversalContext * InContext
) const
GetResolvedValueForOutputPin(const FName &, const FMovieGraphTraversalContext *, TObjectPtr< UMovieGraphValueContainer > &)
Description
The same functionality as the other method that returns a string. However, this version returns true if a resolved value could be determined, and provides the value via a UMovieGraphValueContainer.
| Name | GetResolvedValueForOutputPin |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphNode.h |
| Include Path | #include "Graph/MovieGraphNode.h" |
virtual bool GetResolvedValueForOutputPin
(
const FName & InPinName,
const FMovieGraphTraversalContext * InContext,
TObjectPtr < UMovieGraphValueContainer > & OutValueContainer
) const