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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/UMovieGraphNode
- UMovieGraphNode::EvaluatePinsToFollow()
- UMovieGraphInputNode::EvaluatePinsToFollow()
- UMovieGraphSelectNode::EvaluatePinsToFollow()
- UMovieGraphBranchNode::EvaluatePinsToFollow()
- UMovieGraphSubgraphNode::EvaluatePinsToFollow()
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphNode.h |
| Include | #include "Graph/MovieGraphNode.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/Graph/MovieGraphNode.cpp |
virtual TArray< UMovieGraphPin &42; > EvaluatePinsToFollow
&40;
FMovieGraphEvaluationContext & InContext
&41; const
Remarks
Used to determine which Branch type pins we should follow when trying to traverse the graph. By default we will follow any input pin (with Branch type) on the node, but override this in inherited classes and change that if you need custom logic, such as boolean nodes that want to choose one or the other based on the results of a conditional property.