Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphTraversalContext.h |
| Include | #include "Graph/MovieGraphTraversalContext.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovieGraphTraversalContext
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UMoviePipelineExecutorJob > | Job | The job in the queue this traversal context is for. Needed to fetch variable values from the job. | |
| FMovieGraphRenderDataIdentifier | RenderDataIdentifier | The name of the render resource this state was captured for. | |
| TObjectPtr< UMovieGraphConfig > | RootGraph | The root graph to start our traversal from. | |
| TObjectPtr< UMoviePipelineExecutorShot > | Shot | The shot in the queue this traversal context is for (if any). | |
| int32 | ShotCount | The total number of shots being rendered for this job. | |
| int32 | ShotIndex | Which shot (out of ShotCount) is this time step for? | |
| FMovieGraphTimeStepData | Time | The time data(output frame, delta times, etc.) |
Constructors
| Type | Name | Description | |
|---|---|---|---|