Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineCore
Inheritance Hierarchy
- UObject
- UMoviePipelineExecutorShot
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
| Include | #include "MoviePipelineQueue.h" |
Syntax
UCLASS (BlueprintType)
class UMoviePipelineExecutorShot : public UObject
Remarks
This class represents a segment of work within the Executor Job. This should be owned by the UMoviePipelineExecutorJob and can be created before the movie pipeline starts to configure some aspects about the segment (such as disabling it). When the movie pipeline starts, it will use the already existing ones, or generate new ones as needed.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnabled | Does the user want to render this shot? | |
| FString | InnerName | The name of the camera cut section that this shot represents. Can be empty. | |
| FOnMoviePipelineShotGraphPresetChanged | OnShotGraphPresetChanged | Called when the graph preset assigned to the shot changes. | |
| FString | OuterName | The name of the shot section that contains this shot. Can be empty. | |
| float | Progress | ||
| FMoviePipelineCameraCutInfo | ShotInfo | Transient information used by the active Movie Pipeline working on this shot. | |
| TArray< FMoviePipelineSidecarCamera > | SidecarCameras | List of cameras to render for this shot. | |
| FString | StatusMessage |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| UMoviePipelineShotConfig * | AllocateNewShotOverrideConfig
(
TSubclassOf< UMoviePipelineShotConfig > InConfigType |
||
| void | BeginDestroy () |
||
| FString | GetCameraName
(
int32 InCameraIndex |
||
| UMovieGraphConfig * | Gets the graph-style preset that this job is using. | ||
| TArray< TObjectPtr< UMovieJobVariableAssignmentContainer > > & | GetGraphVariableAssignments
(
const bool bUpdateAssignments |
Gets overrides on the variables in graph presets associated with this job. | |
| UMovieJobVariableAssignmentContainer * | GetOrCreateJobVariableAssignmentsForGraph
(
const UMovieGraphConfig* InGraph, |
This method will return you the object which contains variable overrides for either the Job's Primary or the Shot's GraphPreset. | |
| TArray< TObjectPtr< UMovieJobVariableAssignmentContainer > > & | GetPrimaryGraphVariableAssignments
(
const bool bUpdateAssignments |
Gets overrides on the variables in the primary graph (and its subgraphs) associated with this job. | |
| UMoviePipelineShotConfig * | |||
| UMoviePipelineShotConfig * | |||
| FString | Get the current status message for this shot. | ||
| FString | |||
| float | Get the current progress as last set by SetStatusProgress. | ||
| float | |||
| bool | Returns true if this job is using graph-style configuration, else false. | ||
| void | OnGraphPreSave
(
UObject* InObject, |
||
| void | PostLoad () |
||
| void | PreSave
(
FObjectPreSaveContext ObjectSaveContext |
||
| void | Refreshes the variable assignments associated with this shot, both for the shot's own graph preset and the associated primary graph. | ||
| void | SetGraphPreset
(
const UMovieGraphConfig* InGraphPreset, |
Sets the graph-style preset that this job will use. | |
| void | SetShotOverrideConfiguration
(
UMoviePipelineShotConfig* InPreset |
||
| void | SetShotOverridePresetOrigin
(
UMoviePipelineShotConfig* InPreset |
||
| void | SetStatusMessage
(
const FString& InStatus |
Set the status of this shot to the given value. | |
| void | SetStatusMessage_Implementation
(
const FString& InMessage |
||
| void | SetStatusProgress
(
const float InProgress |
Set the progress of this shot to the given value. | |
| void | SetStatusProgress_Implementation
(
const float InProgress |
||
| bool | ShouldRender () |
Returns whether this should should be rendered |