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FIntPoint |
AccumulatorResolution |
The resolution the accumulation buffer is accumulating at. |
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FIntPoint |
BackbufferResolution |
The backbuffer resolution of this render resource (ie: the resolution the sample was rendered at). |
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bool |
bAllowOCIO |
Allow OpenColorIO transform to be used on this render. |
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bool |
bCompositeOnOtherRenders |
Set this to true if this pass should be composited on top of other renders. |
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bool |
bFetchFromAccumulator |
Set this to true for the last sample for a given frame (if it requires accumulation) to fetch the accumulated data out of the accumulator. |
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bool |
bRequiresAccumulator |
Set this to true for every sample if an accumulator is required (ie: has temporal/spatial sub-samples, or high res tiling). |
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bool |
bWriteSampleToDisk |
Debug feature, should this sample be written to disk, not being accumulated? |
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int32 |
CompositingSortOrder |
If multiple passes are composited on top of a render, the sort order determines the order in which they're composited. |
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FIntPoint |
OverlappedOffset |
When using high-res tiling, how many pixels offset into the output image does this accumulation get added to. |
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FIntPoint |
OverlappedPad |
When using high-res tiling, how many pixels does each tile overlap the adjacent tiles (on each side)? This should be zero if not using tiling. |
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FVector2D |
OverlappedSubpixelShift |
When using spatial jitters, how much do we need to shift the output data during accumulation to counter-act the jitter. |
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float |
OverscanFraction |
When using camera overscan, what fraction (0-1) did this render use? Needed so that exrs can take a center-out crop of the data. |
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ESceneCaptureSource |
SceneCaptureSource |
Render scene capture source used for tracking the output color space (without OpenColorIO). |
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FMovieGraphTraversalContext |
TraversalContext |
The traversal context used to read graph values at the time of submission. |