Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphRenderDataIdentifier.h |
| Include | #include "Graph/MovieGraphRenderDataIdentifier.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FMovieGraphRenderDataIdentifier
Remarks
This data structure can be used to identify what render data a set of pixels represents by knowing what the render layer name is, what renderer produced it, if it's a sub-resource, and what camera it is for. Can be used as the key in a TMap.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | CameraName | The name of the camera being used for this render. | |
| FString | RendererName | Which renderer was used to produce this image ("panoramic" "deferred" "path tracer", etc.) | |
| FName | RootBranchName | The root branch name that this render layer exists on. | |
| FString | SubResourceName | A sub-resource name for the renderer (ie: "beauty", "object id", "depth", etc.) |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMovieGraphRenderDataIdentifier
(
const FName& InRootBranchName, |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FMovieGraphRenderDataIdentifier& InRHS |
||
| bool | operator==
(
const FMovieGraphRenderDataIdentifier& InRHS |